Friday, September 28, 2012

this feeling long forgotten


she has eyes of starlight, and a smile that makes the sun envious, and the man I am once again remembers why I chose the emotional content I have. I've faced armed men and with her I am afraid. I am strong but in those constellations I am weak. . Gods I love this feeling. Courage is going on in spite of fear. For her I hold the sun in my chest, and forget the memory of past scars. this moment is the purest on incarnations , tis a summoning and exaltation and I would not trade it for the worlds. borrow my eyes and see what I see. Perfect grace in a laugh of silver

I believe in fairy tales and slaying dragons, knightly virtues and trials by ordeal, I know my place and it's between her and anything that would harm her. Gods Let me take that pain from her. and I would do anything to be worthy of her, to be her hero. Cause she is the cause worth fighting for.



Love is an inconveinient thing

When the mind in battle dwell

Ringing stell when a heart may sing

Lost and found in her spell

 

So with a whinsome thought

The bastard poem writes itself

In my heart and soul are wrought

An obvious pineing in rhymed stealth

 

The passion as with me oft flows

If fire, rain, quake and lightning

These few words in truest love shows

With the passion senses heigtenning

 

Speak to me my stars and sky

For you know how I do feel

With cunning visage I oft rely

When stripped bare in eyes reveal

 

Tell me you see, and it is the same

That my love comes from confusion

The battered lion heart reclaim

And disbelieve that illusion

Wednesday, September 12, 2012

Scotisms by Ghostwing

SCOMENT- A Scot moment

SCOMENTARY- A brief moment of Scot/Random Scot narration.

SCOMENTUM- A very fast Scot Moment

SCOMENTAL- An insane Scot moment (which is alot of them)

SCOMENTION- If you mention a Scot moment

SCOSICAL-Scots attempted muscial theatre.

SCOSIASM- Moments of Scots enthusiasm.

SCOCASM- Scot Sarcasm.

SCOTIALISM- Sharing Scot equally with everybody

SCOWY- Scot being flowy

Tuesday, September 11, 2012

a toast

"To absent friends, lost loves, old gods, and the season of mists; and may each and every one of us always give the devil his due."

we are all new yorker's, be safe, live love fight and be free

Wednesday, September 5, 2012

Conversation Questions 1 & 2

Story and Structure - Mini Lessons

THE STAGES OF THE HERO'S JOURNEY


1. Ordinary World

2. Call To Adventure

3. Refusal of the Call

4. Meeting With The Mentor

5. Crossing The First Threshold

6. Tests, Allies, Enemies

7. Approach

8. Supreme Ordeal

9. Reward

10. The Road back

11. Resurrection

12. Return With Elixir





· THE ORDINARY WORLD

Most stories take the hero out of the ordinary, mundane world and into a Special World, new and alien. This is the familiar "fish out of water" idea which has spawned countless films and TV shows.



If you're going to show a fish out of his customary element, you first have to show him in that Ordinary World to create a vivid contrast with the strange new world he is about to enter.





Vocabulary – bordinary, mundane,special, alien,”fish out of water”,customary,vivid, contrast

· THE CALL TO ADVENTURE

The hero is presented with a problem, challenge, or adventure to undertake. Once presented with a Call to Adventure, she can no longer remain indefinitely in the comfort of the Ordinary World.



The Call to Adventure establishes the stakes of the game, and makes clear the hero's goal: to win the treasure or the lover, to get revenge or right a wrong, to achieve a dream, confront a challenge, or change a life.



Vocabulary – problem, challenge, adventure, undertake, presented, comfort, establish, stakes, goal.



· REFUSAL OF THE CALL

This one is about fear. Often at this point the hero balks at the threshold of adventure, Refusing the Call or expressing reluctance. After all, she is facing the greatest of all fears, terror of the unknown. The hero has not fully committed to the journey and may still be thinking of turning back. Some other influence---a change in circumstances, a further offense against the natural order of things, or the encouragement of a Mentor---is required to get her past this turning point of fear.



Vocabulary –threshold, balks, reluctance, terror, unknown, influence, circumstances



· MENTOR (THE WISE OLD MAN OR WOMAN)

By this time many stories will have introduced a Merlin-like character who is the hero's Mentor. The relationship between hero and Mentor is one of the most common themes in mythology, and one of the richest in its symbolic value. It stands for the bond between parent and child, teacher and student, doctor and patient, god and man.



The function of Mentors is to prepare the hero to face the unknown. They may give advice, guidance or magical equipment.



However the Mentor can only go so far with the hero. eventually the hero must face the unknown alone. Sometimes the Mentor is required to give the hero a swift kick in the pants to get the adventure going.



Vocabulary – Mentor, Bond, Guidamce, equipment, required, “swift kick in the pants”



· CROSSING THE FIRST THRESHOLD

Now the hero finally commits to the adventure and fully enters the Special World of the story for the first time by Crossing the First Threshold . He agrees to face the consequences of dealing with the problem or challenge posed in the Call to Adventure. This is the moment when the story takes off and the adventure really gets going. The balloon goes up, the ship sails, the romance begins, the plane or the spaceship soars off, the wagon train gets rolling.



Vocabulary – consequnce, commit



· TESTS, ALLIES AND ENEMIES

Once across the First Threshold, the hero naturally encounters new challenges and Tests, makes Allies and Enemies, and begins to learn the rules of the Special World.



Saloons and seedy bars seem to be good places for these transactions. Countless Westerns take the hero to a saloon where his manhood and determination are tested.



Scenes like these allow for character development as we watch the hero and his companions react under stress.



Of course not all tests, Alliances, and Enmities are confronted in bars. In many stories, these are simply encounters on the road.





Vocabulary – Tests , allies, enemies, alliances, encounter,



· APPROACH TO THE INMOST CAVE

The hero comes at last to the edge of a dangerous place, sometimes deep underground, where the object of the quest is hidden. Often it's the headquarters of the hero's greatest enemy, the most dangerous spot in the Special World, the Inmost Cave. When the hero enters that fearful place he will cross the second major threshold. Heroes often pause at the gate to prepare,plan, and outwit the villain's guards. This the phase of the Approach.



Approach covers all the preparations for entering the Inmost Cave and confronting death or supreme danger.



Vocabulary – approach, danger, outwit, prepare, plan



· THE SUPREME ORDEAL

Here the fortunes of the hero hit bottom in a direct confrontation with his greatest fear. he faces the possibility of death and is brought to the brink in a battle with a hostile force. The Supreme Ordeal is a "black moment" for the audience, as we are held in suspense and tension, not knowing if he will live or die.



This is a critical moment in any story, an Ordeal in which the hero must die or appear to die so that she can be born again. It's a major source of the magic of the heroic myth. The experience of the preceding stages have led us, the audience, to identify with the hero and her fate. What happens to the hero happens to us. We are encouraged to experience the brink-of-death moment with her. Our emotions are temporarily depressed so that they can be revived by the hero's return from death. The result of this revival is a feeling of elation and exhilaration.



Every story needs such life-or-death moment in which the hero or his goals are in moral jeopardy.



Vocabulary – supreme, ordeal, suspense, tension, preceding, depressed, elation, exhilaration, moral, jeopardy



· REWARD (SEIZING THE SWORD)

Having survived death, beaten the dragon, or slain the Minotaur, hero and audience have cause to celebrate. The hero now takes possession of the treasure she has come seeking, her Reward. It might be a special weapon like a magic sword, or a token like the =Grail or some elixir which can heal the wounded land.



Sometimes the "sword" is knowledge and experience that leads to greater understanding and a reconciliation with hostile forces.



Vocabulary – reward, celebrate, possession, seeking, token, elixier, reconciliation, hostile

· THE ROAD BACK

The hero's not out of the woods yet. We're crossing into Act Three now as the hero begins to deal with the consequences of confronting the dark forces of the Supreme Ordeal. If she has not yet managed to reconcile with the parent, the gods, or the hostile forces, they may come raging after her. Some of the best chase scenes spring up at this point, as the hero is pursued on The Road Back by the vengeful forces she has disturbed by Seizing the Sword, the elixir or the treasure.



This stage marks the decision to return to the Ordinary World. The hero realizes that the Special World must eventually be left behind, and there are still dangers, temptations, and tests ahead.



Vocabulary – realization, consequence, decision, disturb, temptations



· RESURRECTION

In ancient times, hunters and warriors had to be purified before they returned to their communities, because they had blood on their hands. The hero who has been to the realm of the dead must be reborn and cleansed in one last Ordeal of death and Resurrection before returning to the Ordinary World of the living.



This is often a second life-and-death moment, almost a replay of the death and rebirth of the Supreme Ordeal. Death and darkness get in one last, desperate shot before being finally defeated. It's a kind of final exam for the hero, who must be tested once more to see if he has really learned the lessons of the Supreme Ordeal.



The hero is transformed by these moments of death-and-rebirth, and is able to return to ordinary life reborn as a new being.



Vocabulary – purify, destiny, community, desperate, transform, ordinary



· RETURN WITH ELIXIR

The hero Returns to the Ordinary World, but the journey is meaningless unless she brings back some Elixir, treasure, or lesson from the Special World. The Elixir is a magic potion with the power to heal. It may be a great treasure like the Grail that magically heals the wounded land, or it simply might be knowledge or experience that could be useful; to the community someday.



Sometimes the elixir is treasure won on the quest, but it may be love, freedom, wisdom, or the knowledge that the Special World exists and can be survived.





The Hero's Journey is a skeletal framework that should be fleshed out with the details and surprises of the individual story. The structure should not call attention to itself, nor should it be followed too precisely. The order of the stages given here is only one of many possible variations. The stages can be deleted, added to, and drastically shuffled without losing any of their power.



The Hero's Journey is infinitely flexible, capable of endless variation without sacrificing any of its magic, and it will outlive us all.





Vocabulary – skeletal, framework, fleshed out, details, infinitely, flexible, sacrificing, variation





Notes on Writing Weird FictionBy H. P. Lovecraft

My reason for writing stories is to give myself the satisfaction of visualising more clearly and detailedly and stably the vague, elusive, fragmentary impressions of wonder, beauty, and adventurous expectancy which are conveyed to me by certain sights (scenic, architectural, atmospheric, etc.), ideas, occurrences, and images encountered in art and literature. I choose weird stories because they suit my inclination best—one of my strongest and most persistent wishes being to achieve, momentarily, the illusion of some strange suspension or violation of the galling limitations of time, space, and natural law which for ever imprison us and frustrate our curiosity about the infinite cosmic spaces beyond the radius of our sight and analysis. These stories frequently emphasise the element of horror because fear is our deepest and strongest emotion, and the one which best lends itself to the creation of nature-defying illusions. Horror and the unknown or the strange are always closely connected, so that it is hard to create a convincing picture of shattered natural law or cosmic alienage or “outsideness” without laying stress on the emotion of fear. The reason why time plays a great part in so many of my tales is that this element looms up in my mind as the most profoundly dramatic and grimly terrible thing in the universe. Conflict with time seems to me the most potent and fruitful theme in all human expression.Vocabulary – visualizing, detail, emphasize, scenic, architectural, atmosphere,alien, persistent, limitations, illusion, suspension, violation, curiosity, radius, potent, fruitful, expression While my chosen form of story-writing is obviously a special and perhaps a narrow one, it is none the less a persistent and permanent type of expression, as old as literature itself. There will always be a small percentage of persons who feel a burning curiosity about unknown outer space, and a burning desire to escape from the prison-house of the known and the real into those enchanted lands of incredible adventure and infinite possibilities which dreams open up to us, and which things like deep woods, fantastic urban towers, and flaming sunsets momentarily suggest. These persons include great authors as well as insignificant amateurs like myself—Dunsany, Poe, Arthur Machen, M. R. James, Algernon Blackwood, and Walter de la Mare being typical masters in this field. As to how I write a story—there is no one way. Each one of my tales has a different history. Once or twice I have literally written out a dream; but usually I start with a mood or idea or image which I wish to express, and revolve it in my mind until I can think of a good way of embodying it in some chain of dramatic occurrences capable of being recorded in concrete terms. I tend to run through a mental list of the basic conditions or situations best adapted to such a mood or idea or image, and then begin to speculate on logical and naturally motivated explanations of the given mood or idea or image in terms of the basic condition or situation chosen. The actual process of writing is of course as varied as the choice of theme and initial conception; but if the history of all my tales were analysed, it is just possible that the following set of rules might be deduced from the average procedure: (1) Prepare a synopsis or scenario of events in the order of their absolute occurrence —not the order of their narration. Describe with enough fulness to cover all vital points and motivate all incidents planned. Details, comments, and estimates of consequences are sometimes desirable in this temporary framework. (2) Prepare a second synopsis or scenario of events—this one in order of narration (not actual occurrence), with ample fulness and detail, and with notes as to changing perspective, stresses, and climax. Change the original synopsis to fit if such a change will increase the dramatic force or general effectiveness of the story. Interpolate or delete incidents at will—never being bound by the original conception even if the ultimate result be a tale wholly different from that first planned. Let additions and alterations be made whenever suggested by anything in the formulating process. (3) Write out the story—rapidly, fluently, and not too critically—following the second or narrative-order synopsis. Change incidents and plot whenever the developing process seems to suggest such change, never being bound by any previous design. If the development suddenly reveals new opportunities for dramatic effect or vivid storytelling, add whatever is thought advantageous—going back and reconciling the early parts to the new plan. Insert and delete whole sections if necessary or desirable, trying different beginnings and endings until the best arrangement is found. But be sure that all references throughout the story are thoroughly reconciled with the final design. Remove all possible superfluities—words, sentences, paragraphs, or whole episodes or elements—observing the usual precautions about the reconciling of all references. (4) Revise the entire text, paying attention to vocabulary, syntax, rhythm of prose, proportioning of parts, niceties of tone, grace and convincingness or transitions (scene to scene, slow and detailed action to rapid and sketchy time-covering action and vice versa. . . . etc., etc., etc.), effectiveness of beginning, ending, climaxes, etc., dramatic suspense and interest, plausibility and atmosphere, and various other elements. (5) Prepare a neatly typed copy—not hesitating to add final revisory touches where they seem in order. The first of these stages is often purely a mental one—a set of conditions and happenings being worked out in my head, and never set down until I am ready to prepare a detailed synopsis of events in order of narration. Then, too, I sometimes begin even the actual writing before I know how I shall develop the idea—this beginning forming a problem to be motivated and exploited.Vocabulary – occurrence, narration, possible, superfluous, reconcile, revose, proportion, plausibility, vice versa There are, I think, four distinct types of weird story; one expressing a mood or feeling, another expressing a pictorial conception, a third expressing a general situation, condition, legend, or intellectual conception, and a fourth explaining a definite tableau or specific dramatic situation or climax. In another way, weird tales may be grouped into two rough categories—those in which the marvel or horror concerns some condition or phenomenon, and those in which it concerns some action of persons in connexion with a bizarre condition or phenomenon. Each weird story—to speak more particularly of the horror type—seems to involve five definite elements: (a) some basic, underlying horror or abnormality—condition, entity, etc.—, (b) the general effects or bearings of the horror, (c) the mode of manifestation—object embodying the horror and phenomena observed—, (d) the types of fear-reaction pertaining to the horror, and (e) the specific effects of the horror in relation to the given set of conditions. In writing a weird story I always try very carefully to achieve the right mood and atmosphere, and place the emphasis where it belongs. One cannot, except in immature pulp charlatan–fiction, present an account of impossible, improbable, or inconceivable phenomena as a commonplace narrative of objective acts and conventional emotions. Inconceivable events and conditions have a special handicap to overcome, and this can be accomplished only through the maintenance of a careful realism in every phase of the story except that touching on the one given marvel. This marvel must be treated very impressively and deliberately—with a careful emotional “build-up”—else it will seem flat and unconvincing. Being the principal thing in the story, its mere existence should overshadow the characters and events. But the characters and events must be consistent and natural except where they touch the single marvel. In relation to the central wonder, the characters should shew the same overwhelming emotion which similar characters would shew toward such a wonder in real life. Never have a wonder taken for granted. Even when the characters are supposed to be accustomed to the wonder I try to weave an air of awe and impressiveness corresponding to what the reader should feel. A casual style ruins any serious fantasy. Atmosphere, not action, is the great desideratum of weird fiction. Indeed, all that a wonder story can ever be is a vivid picture of a certain type of human mood. The moment it tries to be anything else it becomes cheap, puerile, and unconvincing. Prime emphasis should be given to subtle suggestion—imperceptible hints and touches of selective associative detail which express shadings of moods and build up a vague illusion of the strange reality of the unreal. Avoid bald catalogues of incredible happenings which can have no substance or meaning apart from a sustaining cloud of colour and symbolism. These are the rules or standards which I have followed—consciously or unconsciously—ever since I first attempted the serious writing of fantasy. That my results are successful may well be disputed—but I feel at least sure that, had I ignored the considerations mentioned in the last few paragraphs, they would have been much worse than they are.Vocabulary - a mood or feeling, expressing , pictorial conception, situation, condition, legend, or intellectual conception, definite, tableau, specific, dramatic, situation, climax. Condition, phenomenon, elements, abnormality—condition, entity, manifestation, embody, phenomena, observed –reaction, pertaining



There are four lessons involved in the Lester Dent master pulp fiction plot, each is based on the 1500 word story blocks.



Lesson 1 – First 1500 words –



1. A DIFFERENT MURDER METHOD FOR VILLAIN TO USE

2. A DIFFERENT THING FOR VILLAIN TO BE SEEKING

3. A DIFFERENT LOCALE

4. A MENACE WHICH IS TO HANG LIKE A CLOUD OVER HERO



Lesson 2 – Second 1500 words

1--Shovel more grief onto the hero.



2--Hero, being heroic, struggles, and his struggles lead up to:



3--Another physical conflict.



4--A surprising plot twist to end the 1500 words.



Lesson 3- THIRD 1500 WORDS



1--Shovel the grief onto the hero.



2--Hero makes some headway, and corners the villain or somebody in:



3--A physical conflict.



4--A surprising plot twist, in which the hero preferably gets it in the neck bad, to end the 1500 words.





Lesson 4 - FOURTH 1500 WORDS



1--Shovel the difficulties more thickly upon the hero.



2--Get the hero almost buried in his troubles. (Figuratively, the villain has him prisoner and has him framed for a murder rap; the girl is presumably dead, everything is lost, and the DIFFERENT murder method is about to dispose of the suffering protagonist.)



3--The hero extricates himself using HIS OWN SKILL, training or brawn.



4--The mysteries remaining--one big one held over to this point will help grip interest--are cleared up in course of final conflict as hero takes

the situation in hand.



5--Final twist, a big surprise, (This can be the villain turning out to be the unexpected person, having the "Treasure" be a dud, etc.)



6--The snapper, the punch line to end it.



The Lester Dent Pulp Paper Master Fiction Plot

This is a formula, a master plot, for any 6000 word pulp story. It has worked on adventure, detective, western and war-air. It tells exactly where to put everything. It shows definitely just what must happen in each successive thousand words.No yarn of mine written to the formula has yet failed to sell.The business of building stories seems not much different from the business of building anything else.Here's how it starts:1. A DIFFERENT MURDER METHOD FOR VILLAIN TO USE2. A DIFFERENT THING FOR VILLAIN TO BE SEEKING3. A DIFFERENT LOCALE4. A MENACE WHICH IS TO HANG LIKE A CLOUD OVER HEROOne of these DIFFERENT things would be nice, two better, three swell. It may help if they are fully in mind before tackling the rest.A different murder method could be--different. Thinking of shooting, knifing, hydrocyanic, garroting, poison needles, scorpions, a few others, and writing them on paper gets them where they may suggest something. Scorpions and their poison bite? Maybe mosquitos or flies treated with deadly germs?If the victims are killed by ordinary methods, but found under strange and identical circumstances each time, it might serve, the reader of course not knowing until the end, that the method of murder is ordinary. Scribes who have their villain's victims found with butterflies, spiders or bats stamped on them could conceivably be flirting with this gag.Probably it won't do a lot of good to be too odd, fanciful or grotesque with murder methods.The different thing for the villain to be after might be something other than jewels, the stolen bank loot, the pearls, or some other old ones.Here, again one might get too bizarre.Unique locale? Easy. Selecting one that fits in with the murder method and the treasure--thing that villain wants--makes it simpler, and it's also nice to use a familiar one, a place where you've lived or worked. So many pulpateers don't. It sometimes saves embarrassment to know nearly as much about the locale as the editor, or enough to fool him.Here's a nifty much used in faking local color. For a story laid in Egypt, say, author finds a book titled "Conversational Egyptian Easily Learned," or something like that. He wants a character to ask in Egyptian, "What's the matter?" He looks in the book and finds, "El khabar, eyh?" To keep the reader from getting dizzy, it's perhaps wise to make it clear in some fashion, just what that means. Occasionally the text will tell this, or someone can repeat it in English. But it's a doubtful move to stop and tell the reader in so many words the English translation.The writer learns they have palm trees in Egypt. He looks in the book, finds the Egyptian for palm trees, and uses that. This kids editors and readers into thinking he knows something about Egypt.Here's the second installment of the master plot. Divide the 6000 word yarn into four 1500 word parts. In each 1500 word part, put the following:FIRST 1500 WORDS1--First line, or as near thereto as possible, introduce the hero and swat him with a fistful of trouble. Hint at a mystery, a menace or a problem to be solved--something the hero has to cope with.2--The hero pitches in to cope with his fistful of trouble. (He tries to fathom the mystery, defeat the menace, or solve the problem.)3--Introduce ALL the other characters as soon as possible. Bring them on in action.4--Hero's endevours land him in an actual physical conflict near the end of the first 1500 words.5--Near the end of first 1500 words, there is a complete surprise twist in the plot development.SO FAR: Does it have SUSPENSE? Is there a MENACE to the hero?Does everything happen logically?At this point, it might help to recall that action should do something besides advance the hero over the scenery. Suppose the hero has learned the dastards of villains have seized somebody named Eloise, who can explain the secret of what is behind all these sinister events. The hero corners villains, they fight, and villains get away. Not so hot.Hero should accomplish something with his tearing around, if only to rescue Eloise, and surprise! Eloise is a ring-tailed monkey. The hero counts the rings on Eloise's tail, if nothing better comes to mind.They're not real. The rings are painted there. Why?SECOND 1500 WORDS1--Shovel more grief onto the hero.2--Hero, being heroic, struggles, and his struggles lead up to:3--Another physical conflict.4--A surprising plot twist to end the 1500 words.NOW: Does second part have SUSPENSE?Does the MENACE grow like a black cloud?Is the hero getting it in the neck?Is the second part logical?DON'T TELL ABOUT IT***Show how the thing looked. This is one of the secrets of writing; never tell the reader--show him. (He trembles, roving eyes, slackened jaw, and such.) MAKE THE READER SEE HIM.When writing, it helps to get at least one minor surprise to the printed page. It is reasonable to to expect these minor surprises to sort of inveigle the reader into keeping on. They need not be such profound efforts. One method of accomplishing one now and then is to be gently misleading. Hero is examining the murder room. The door behind him begins slowly to open. He does not see it. He conducts his examination blissfully. Door eases open, wider and wider, until--surprise! The glass pane falls out of the big window across the room. It must have fallen slowly, and air blowing into the room caused the door to open. Then what the heck made the pane fall so slowly? More mystery.Characterizing a story actor consists of giving him some things which make him stick in the reader's mind. TAG HIM. BUILD YOUR PLOTS SO THAT ACTION CAN BE CONTINUOUS.THIRD 1500 WORDS1--Shovel the grief onto the hero.2--Hero makes some headway, and corners the villain or somebody in:3--A physical conflict.4--A surprising plot twist, in which the hero preferably gets it in the neck bad, to end the 1500 words.DOES: It still have SUSPENSE?The MENACE getting blacker?The hero finds himself in a hell of a fix?It all happens logically?These outlines or master formulas are only something to make you certain of inserting some physical conflict, and some genuine plot twists, with a little suspense and menace thrown in. Without them, there is no pulp story.These physical conflicts in each part might be DIFFERENT, too. If one fight is with fists, that can take care of the pugilism until next the next yarn. Same for poison gas and swords. There may, naturally, be exceptions. A hero with a peculiar punch, or a quick draw, might use it more than once.The idea is to avoid monotony.ACTION:Vivid, swift, no words wasted. Create suspense, make the reader see and feel the action.ATMOSPHERE:Hear, smell, see, feel and taste.DESCRIPTION:Trees, wind, scenery and water.THE SECRET OF ALL WRITING IS TO MAKE EVERY WORD COUNT.FOURTH 1500 WORDS1--Shovel the difficulties more thickly upon the hero.2--Get the hero almost buried in his troubles. (Figuratively, the villain has him prisoner and has him framed for a murder rap; the girl is presumably dead, everything is lost, and the DIFFERENT murder method is about to dispose of the suffering protagonist.)3--The hero extricates himself using HIS OWN SKILL, training or brawn.4--The mysteries remaining--one big one held over to this point will help grip interest--are cleared up in course of final conflict as hero takes the situation in hand.5--Final twist, a big surprise, (This can be the villain turning out to be the unexpected person, having the "Treasure" be a dud, etc.)6--The snapper, the punch line to end it.HAS: The SUSPENSE held out to the last line?The MENACE held out to the last?Everything been explained?It all happen logically?Is the Punch Line enough to leave the reader with that WARM FEELING?Did God kill the villain? Or the hero?



36 Dramatic Situations - 36 Mini Lesson

The 36 Situations by George Polti


36 Mini Lessons

1. Read the paragraph

2. Translate it into your native language

3. Speak the paragraph aloud in English

4. Write about a situation in your life when that law applied.

5. Do the vocabulary, repeating each word in English 5 times

Discuss the ideas behind the law in English with your friends via skype, phone, e mail, or instant message



Each situation is stated, then followed by the necessary elements for each situation and a brief description.

The following are the 36 basic plots which all stories are based on. They are ideal for quick guided role-playing and conversation games. Also good for use with games like interview, 2 truths and a lie, answer question with question, subtitles

1. Supplication

o a Persecutor; a Suppliant; a Power in authority, whose decision is doubtful.

o The Persecutor accuses the Suppliant of wrongdoing, and the Power makes a judgment against the Suppliant.



Vocabulary – Supplication, persecutor,supplicant,authority, accuses, judgement

2. Deliverance

o an Unfortunate; a Threatener; a Rescuer

o The Unfortunate has caused a conflict, and the Threatener is to carry out justice, but the Rescuer saves the Unfortunate.



Vocabulary – deliverance, threatener, rescuer

3. Crime pursued by vengeance

o a Criminal; an Avenger

o The Criminal commits a crime that will not see justice, so the Avenger seeks justice by punishing the Criminal.



Vocabulary – crime, vengeance

4. Vengeance taken for kin upon kin

o Guilty Kinsman; an Avenging Kinsman; remembrance of the Victim, a relative of both

o Two entities, the Guilty and the Avenging Kinsmen, are put into conflict over wrongdoing to the Victim, who is allied to both.



Vocabulary – Kin, remebrance



5. Pursuit

o Punishment; a Fugitive

o The Fugitive flees Punishment for a misunderstood conflict.



Vocabulary – pursuit, punishment, fugitive

6. Disaster

o a Vanquished Power; a Victorious Enemy or a Messenger

o The Power falls from their place after being defeated by the Victorious Enemy or being informed of such a defeat by the Messenger.



Vocabulary – disaster, victorius, messenger, vanquished

7. Falling prey to cruelty/misfortune

o an Unfortunate; a Master or a Misfortune

o The Unfortunate suffers from Misfortune and/or at the hands of the Master.



Vocabulary – fortune, fortunate, misfortune, unfortunate

8. Revolt

o a Tyrant; a Conspirator

o The Tyrant, a cruel power, is plotted against by the Conspirator.



Vocabulary – brevolt, tyant, conspirator

9. Daring enterprise

o a Bold Leader; an Object; an Adversary

o The Bold Leader takes the Object from the Adversary by overpowering the Adversary.



Vocabulary – enterprise, bold, leader, adversary

10. Abduction

o an Abductor; the Abducted; a Guardian

o The Abductor takes the Abducted from the Guardian.



Vocabulary – abduction, abductor, guardian

11. The enigma

o a Problem; an Interrogator; a Seeker

o The Interrogator poses a Problem to the Seeker and gives a Seeker better ability to reach the Seeker's goals.



Vocabulary – enigma, problem, interrogator, seeker

12. Obtaining

o (a Solicitor & an Adversary who is refusing) or (an Arbitrator & Opposing Parties)

o The Solicitor is at odds with the Adversary who refuses to give the Solicitor what they Object in the possession of the Adversary, or an Arbitrator decides who gets the Object desired by Opposing Parties (the Solicitor and the Adversary).



Vocabulary – obtain, obtaining, solicitor, opposing

13. Enmity of kin

o a Malevolent Kinsman; a Hated or a reciprocally-hating Kinsman

o The Malevolent Kinsman and the Hated or a second Malevolent Kinsman conspire together.



Vocabulary – enmity, malevolent, hated

14. Rivalry of kin

o the Preferred Kinsman; the Rejected Kinsman; the Object of Rivalry

o The Object of Rivalry chooses the Preferred Kinsman over the Rejected Kinsman.



Vovabuary – malevolent, hated, rivalry, rejected

15. Murderous adultery

o two Adulterers; a Betrayed Spouse

o Two Adulterers conspire to kill the Betrayed Spouse.



Vocabulary – muderous, adultery, spouse

16. Madness

o a Madman; a Victim

o The Madman goes insane and wrongs the Victim.



Vocabulary - madness

17. Fatal imprudence

o the Imprudent; a Victim or an Object Lost

o The Imprudent, by neglect or ignorance, loses the Object Lost or wrongs the Victim.



Vocabulary – fatal, imprudence

18. Involuntary crimes of love

o a Lover; a Beloved; a Revealer

o The Revealer betrays the trust of either the Lover or the Beloved.



Vocabulary – involuntary, reveal, revealer

19. Slaying of kin unrecognized

o the Slayer; an Unrecognized Victim

o The Slayer kills the Unrecognized Victim.



Vocabulary – slayer, recognized, unreconized

20. Self-sacrifice for an ideal

o a Hero; an Ideal; a Creditor or a Person/Thing sacrificed

o The Hero sacrifices the Person or Thing for their Ideal, which is then taken by the Creditor.



Vocabulary – hero, ideal, creditro

21. Self-sacrifice for kin

o a Hero; a Kinsman; a Creditor or a Person/Thing sacrificed

o The Hero sacrifices a Person or Thing for their Kinsman, which is then taken by the Creditor.



Vocabulary – sacrifice, self sacrifice

22. All sacrificed for passion

o a Lover; an Object of fatal Passion; the Person/Thing sacrificed

o A Lover sacrifices a Person or Thing for the Object of their Passion, which is then lost forever.



Vocabulary - passion

23. Necessity of sacrificing loved ones

o a Hero; a Beloved Victim; the Necessity for the Sacrifice

o The Hero wrongs the Beloved Victim because of the Necessity for their Sacrifice.



Vocabulary – necessity, beloved



24. Rivalry of superior vs. inferior

o a Superior Rival; an Inferior Rival; the Object of Rivalry

o A Superior Rival bests an Inferior Rival and wins the Object of Rivalry.



Vocabulary – Inferior, superior

25. Adultery

o two Adulterers; a Deceived Spouse

o Two Adulterers conspire against the Deceived Spouse.



Vocabulary – adultery, deceived

26. Crimes of love

o a Lover; the Beloved

o A Lover and the Beloved enter a conflict.



Vocabulary - conflict

27. Discovery of the dishonour of a loved one

o a Discoverer; the Guilty One

o The Discoverer discovers the wrongdoing committed by the Guilty One.



Vocabulary – discover, dishonour, wrongdoing

28. Obstacles to love

o two Lovers; an Obstacle

o Two Lovers face an Obstacle together.



Vocabulary - obstacle

29. An enemy loved

o a Lover; the Beloved Enemy; the Hater

o The allied Lover and Hater have diametrically opposed attitudes towards the Beloved Enemy.



Vocabulary – enemy, hater

30. Ambition

o an Ambitious Person; a Thing Coveted; an Adversary

o The Ambitious Person seeks the Thing Coveted and is opposed by the Adversary.



Vocabgulary – ambition, coveted,adversary

31. Conflict with a god

o a Mortal; an Immortal

o The Mortal and the Immortal enter a conflict.



Vocabulary – god, mortal, immortal

32. Mistaken jealousy

o a Jealous One; an Object of whose Possession He is Jealous; a Supposed Accomplice; a Cause or an Author of the Mistake

o The Jealous One falls victim to the Cause or the Author of the Mistake and becomes jealous of the Object and becomes conflicted with the Supposed Accomplice.



Vocabulary – mistaken, jealousy, possession, accomplise, supposed

33. Erroneous judgement

o a Mistaken One; a Victim of the Mistake; a Cause or Author of the Mistake; the Guilty One

o The Mistaken One falls victim to the Cause of the Author of the Mistake and passes judgment against the Victim of the Mistake when it should be passed against the Guilty One instead.



Vocabulary – erroneous, judgement, cause, author, mistake, instead

34. Remorse

o a Culprit; a Victim or the Sin; an Interrogator

o The Culprit wrongs the Victim or commits the Sin, and is at odds with the Interrogator who seeks to understand the situation.



Vocabulary – remorse, culprit

35. Recovery of a lost one

o a Seeker; the One Found

o The Seeker finds the One Found.

Vocabulary – recover, seeker, lost, found



36. Loss of loved ones

o a Kinsman Slain; a Kinsman Spectator; an Executioner

o The killing of the Kinsman Slain by the Executioner is witnessed by the Kinsman Spectator.



Vocabulary – loss, slain, execute, executioner, executor, slain



33 Strategies of War - mini lessons


33 strategies of war

33 Mini Lessons



1. Read the paragraph

2. Translate it into your native language

3. Speak the paragraph aloud in English

4. Write about a situation in your life when that law applied.

5. Do the vocabulary, repeating each word in English 5 times

Discuss the ideas behind the law in English with your friends via skype, phone, e mail, or instant message

SELF-DIRECTED WARFARE

Part I

1: Declare war on your enemies: Polarity

You cannot fight effectively unless you can identify them. Learn to smoke them out, then inwardly declare war. Your enemies can fill you with purpose and direction.

Vocabulary – declare, polarity, effectively, identify, inwardly, purpose, direction



2: Do not fight the last war: Guerilla-war-of-the-mind

Wage war on the past and ruthlessly force yourself to react to the present. Make everything fluid and mobile.

Vocabulary – guerilla, wage, react, fluid, mobile



3: Amidst the turmoil of events, do not lose your presence of mind: Counterbalance

Keep your presence of mind whatever the circumstances. Make your mind tougher by exposing it to adversity. Learn to detach yourself from the chaos of the battlefied.

Vocabulary – amidst, turmoil, presence, counterbalance, circumstance, tougher, exposing, adversity, detach, chaos, battlefield



4: Create a sense of urgency and desperation: Death-ground

Place yourself where your back is against the wall and you have to fight like hell to get out alive.

Vocabulary – urgency, desperation, against the wall, flight like hell, get out alive





Part II

ORGANIZATIONAL WARFARE



5: Avoid the snares of groupthink: Command-and-control

Create a chain of command where people do not feel constrained by your influence yet follow your lead. Create a sense of participation, but do not fall into groupthink.



Vocabulary – avoid, snare, groupthink, chain of command, influence, participation



6: Segment your forces: Controlled-chaos

The critical elements in war are speed and adaptability--the ability to move and make decisions faster than the enemy. Break your forces into independent groups that can operate on their own. Give them the spirit of the campaign, a mission to accomplish, and room to run.

Vocabulary – segment, critical, adaptability, decision, independent, operate, spirit, campaign, accomplish, mission



7: Transform your war into a crusade: Morale

Get them to think less about themselves and more about the group. Involve them in a cause, a crusade against a hated enemy. Make them see their survival is tied to the success of the army as a whole.

Vocabulary – transform, crusade, morale, survival, success





Part III

DEFENSIVE WARFARE



8: Pick your battles carefully: Perfect-economy

Consider the hidden costs of war: time, political goodwill, an embittered enemy bent on revenge. Sometimes it is better to undermine your enemies covertly.

Vocabulary - perfect, economy, political, goodwill, embittered, revenge, undermine, covertly



9: Turn the tables: Counterattack

Let the other side move first. If aggressive, bait them into a rash attack that leaves them in a weak position.

Vocabulary – turn the tables, aggressive, passive, rash, position



10: Create a threatening presence: Deterrence

Build a reputation for being a little crazy. Fighting you is not worth it. Uncertainty can be better than an explicit threat. If your opponents aren't sure what attacking you will cost, they will not want to find out.



Vocabulary – threatening, crazy, uncertainty, explicit, implicit,



11: Trade space for time: Nonengagement

Retreat is a sign of strength. Resisting the temptation to respond buys valuable time. Sometimes you accomplish most by doing nothing.

Vocabulary – engagement, non engagement, retreat, attack, resist, respond, valuable, accomplish, nothing





Part IV

OFFENSIVE WARFARE



12: Lose battles, but win the war: Grand strategy

Grand strategy is the art of looking beyond the present battle and calculating ahead. Focus on your ultimate goal and plot to reach it.

Vocabulary – strategy, looking beyond, focus, ultimate, goal, calculating, plot, reach



13: Know your enemy: Intelligence

The target of your strategies is not the army you face, but the mind who runs it. Learn to read people.

Vocabulary – strength, intelligence, wisdom, dexterity, constitution, charisma



14: Overwhelm resistance with speed and suddenness: Blitzkrieg

Speed is power. Striking first, before enemies have time to think or prepare will make them emotional, unbalanced, and prone to error.

Vocabulary – overwhelm, speed, subtle, precision, power, emotional, balanced, unbalanced, prone, error



15: Control the dynamic: Forcing

Instead of trying to dominate the other side's every move, work to define the nature of the relationship itself. Control your opponent's mind, pushing emotional buttons and compelling them to make mistakes.



Vocabulary – control, illusion, force, emotion, context, static, subtle, dynamic, nature, pushing buttons, compel, mistake



16: Hit them where it hurts: Center-of-gravity

Find the source of your enemy's power. Find out what he cherishes and protects and strike.

Vocabulary – source, center, gravity, center of gravity, cherish, protect, strike



17: Defeat them in detail: Divide and conquer

Separate the parts and sow dissension and division. Turn a large problem into small, eminently defeatable parts.

Vocabulary – defeat, detail, divide, conquer, divide and conquer, division, sow, dissension, eminent,



18: Expose and attack your opponent's soft flank: Turning

Frontal assaults stiffen resistance. Instead, distract your enemy's attention to the front, then attack from the side when they expose their weakness.

Vocabulary – expose, flank, soft, hard, assault, frontal, distract, attention, side, expose, weakness



19: Envelop the enemy: Annihilation

Create relentless pressure from all sides and close off their access to the outside world. When you sense weakening resolve, tighten the noose and crush their willpower.

Vocabulary – envelope, envelope, annihilation, relentless, access, resolve, tighten the noose, crush, willpower



20: Maneuver them into weakness: Ripening for the sickle

Before the battle begins, put your opponent in a position of such weakness that victory is easy and quick. Create dilemmas where all potential choices are bad.

Vocabulary – maneuver, ripening, sickle, dilemma, potential



21: Negotiate while advancing: Diplomatic war

Before and during negotiations, keep advancing, creating relentless pressure and compelling the other side to settle on your terms. The more you take, the more you can give back in meaningless concessions. Create a reputation for being tough and uncompromising so that people are giving ground even before they meet you.



Vocabulary – negotiate, advance, diplomatic, pressure, terms, settle, concessions, meaning, meaningless, compromise, uncompromising



22: Know how to end things: Exit strategy

You are judged by how well things conclude. Know when to stop. Avoid all conflicts and entanglements from which there are no realistic exits.

Vocabulary – exit, entrance, judge, begin, conclude, avoid, entangle, realistic, unrealistic





Part V

UNCONVENTIONAL WARFARE



23: Weave a seamless blend of fact and fiction: Misperception

Make it hard for your enemies to know what is going on around them. Feed their expectations, manufacture a reality to match their desires, and they will fool themselves. Control people's perceptions of reality and you control them.

Vocabulary – weave, unravel, blend, fact, fiction, seamless, perception, misperception, perceive, expectation, manufacture, desire



24: Take the line of least expectation: Ordinary-Extraordinary

Upset expectations. First do something ordinary and conventional, then hit them with the extraordinary. Sometimes the ordinary is extraordinary because it is unexpected.

Vocabulary – line, ordinary, extraordinary, conventional, expected, unexpected



25: Occupy the moral high ground: Righteousness

The cause you are fighting for must seem more just than the enemy's. Questioning their motives and making enemies appear evil can narrow their base of support and room to maneuver. When you come under moral attack from a clever enemy, don't whine or get angry--fight fire with fire.

Vocabulary – Occupy, moral, amoral, immoral, morale, righteousness, motive, narrow, support, fight fire with fire



26: Deny them targets: The Void

The feeling of emptiness is intolerable for most people. Give enemies no target to attach. Be dangerous and elusive, and let them chase you into the void. Deliver irritating but damaging side attacks and pinpricks.

Vocabulary – deny, void, tolerable, intolerable, attach, detach, dangerous, elusive, chase, deliver, pinpricks



27: Seem to work for the interests of others while furthering your own: Alliance

Get others to compensate for your deficiencies, do your dirty work, fight your wars. Sow dissension in the alliances of others, weakening opponents by isolating them.

Vocabulary – interest, further, alliance, isolate



28: Give your rivals enough rope to hang themselves: One-upmanship

Instill doubts and insecurities in rivals, getting them to think too much and act defensive. Make them hang themselves through their own self-destructive tendencies, leaving you blameless and clean.

Vocabulary – rivals, enough rope to hang themselves, one-upsmanship, doubts, insecurities, security, offensive, defensive, blame, blameless, dirty, clean



29: Take small bites: Fait Accompli

Take small bites to play on people's short attention span. Before they notice, you may acquire an empire.

Vocabulary - take small bites, fait accompli, attention, attention span, notice, acquire, lose, empire



30: Penetrate their minds: Communication

Infiltrate your ideas behind enemy lines, sending messages through little details. Lure people into coming to the conclusions you desire and into thinking they've gotten there by themselves.

Vocabulary – penetrate, infiltrate, details, conclusions, sending, messages, mixed signals



31: Destroy from within: The Inner Front

To take something you want, don't fight those who have it, but join them. Then either slowly make it your own or wait for the right moment to stage a coup.

Vocabulary- destroy, create, slowly, quickly, neither, either, moment, would, should, could



32: Dominate while seeming to submit: Passive-Aggression

Seem to go along, offering no resistance, but actually dominate the situation. Disguise your aggression so you can deny that it exists.



Vocabulary – dominate, offer, liberate, actually, situation, passive, aggressive, seem, passive-aggressive, submit, go along, accept, deny, reveal, disguise, exist,



33: Sow uncertainty and panic through acts of terror: Chain Reaction

Terror can paralyze a people's will to resist and destroy their ability to plan a strategic response. The goal is to cause maximum chaos and provoke a desperate overreaction. To counter terror, stay balanced and rational.

Vocabulary- uncertainty, panic, terror, chain reaction, paralyze, will (willpower), minimum, maximum, resist, chaos, order, desperate, content, provoke, counter, balanced, unbalanced, rational, irrational



Monday, September 3, 2012

Wake

Wake - AT ME  !!!! truer words have neveer been spoken, get back up, dust yourself , off,go in,  and keep punching, because in the end when all the epithets are shouted, the rumors circulated, and the blood cools. There is only the flow, the fight, true love and the freedom to explore them. Do your worst. I'm still here and the fates haven't managed yet to put me in the ground. My oft broken heart, battle scarred still beats, broken but not diminished. I still am a good man and do good things for their own sake. Having long since given up on karmic debt repayment. Doing good for it's own sake. Living the many meanings of wake. My interest is the principal and the principle of the balance. People never prove me wrong about loyalties to their options.  And still even in my darkest moments, the mute stars will remember true love. Love itself cannot love as much as I. For I am the flow. Live love fight and be free.